Track Creator - Race Track Generator

Kart, F1, oval and drift race tracks

Track Creator builds complete, photoreal race tracks inside Blender: kart tracks, Formula and Grand Prix circuits, banked ovals and drift courses. Pick a discipline, click one of 22 layouts inspired by famous circuits or press Random Circuit, and a finished track appears with asphalt, curbs, runoff, gravel traps, barriers, catch fences, pits and grandstands. Trees and terrain around the track are optional and off until you turn them on.

The track is a curve. Edit its points and everything rebuilds live around it: the asphalt follows, curbs move to the new corners, runoff and barriers wrap around, and banking, bridges over crossings and elevation are handled for you. Draw your own curve and turn it into a track with one click.

Street circuits are built in too: turn on City Blocks and the track runs between Monaco palazzi, Italian Riviera houses or Roman streets, with real facades, shutters, balconies, shops, palms and lanterns along a continuous street wall.

Every setting sits in a picture-driven sidebar: low resolution thumbnails show what each choice looks like before you click, and icon tabs group the controls for layout, surface, curbs, runoff, barriers, trackside, ground and export.

Edit the curve, the track follows

Drag points of the track's curve and the asphalt, curbs, runoff, barriers and trees rebuild live around it.

Edit the curve, the track follows

22 layouts plus random circuits

Kart tracks, Grand Prix circuits, banked ovals and drift courses, each at its real lap length, in one click.

22 layouts plus random circuits

Monaco-style street circuits

Turn on City Blocks and the circuit runs between palazzi, palms and grandstands, like a real street race.

Monaco-style street circuits

Monaco, Riviera or Rome

Three city styles with their own facades, shutters, roofs and colors, all instanced so the scene stays light.

Monaco, Riviera or Rome

Features

  • 4 disciplines: Kart, Formula / GP, Oval and Drift
  • 22 built-in layouts plus endless random circuits, each with its real length
  • Live rebuild from any curve, with banking, elevation and bridges over crossings
  • Rumble, flat, sausage and kart curbs placed on every corner automatically
  • Grass, gravel trap, asphalt, asphalt + gravel and dirt runoff
  • Armco, tire walls, TecPro, concrete, jersey, SAFER walls and kart blocks, with catch fences and sponsor boards
  • City blocks in three styles (Monaco, Italian Riviera, Rome) for street circuits
  • Pit lane and garages, start gantry, grandstands, marshal posts, distance boards, street lights and floodlights
  • Racing line rubber, skid marks, edge lines, starting grid and checkered start line
  • Photo-scanned PBR textures (CC0) that work in game engines
  • glTF export for Unreal, Unity and Godot, and Make Real to keep plain meshes

Requires Blender 4.2 or newer. Tested on Blender 4.2, 4.5 and 5.2 LTS.

Install in under a minute (Blender 4.2+)

  1. In Blender open Edit › Preferences › Get Extensions.
  2. Open the arrow menu at the top right and choose Install from Disk.
  3. Pick the downloaded zip. Do not unzip it.

Questions

Which Blender versions are supported?

Blender 4.2 and newer. It is tested on Blender 4.2, 4.5 and 5.2 LTS.

Can I use the tracks in a game engine?

Yes. All materials are Principled BSDF with image textures, and the Export tab writes a glTF file that Unreal, Unity and Godot import with materials. Make Real gives plain meshes if you want to edit them by hand.

Can I draw my own track?

Yes. Draw any curve, select it and press Track From Curve, or press Edit Shape on a track and move its points. Everything rebuilds around the curve.

Details

Version
1.0.1
Blender
4.2 or newer
Tested on
4.2, 4.5 and 5.2 LTS
Render engines
Cycles, EEVEE
Category
Modeling
Download
11.8 MB zip
License
GPL v3
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