Ossuary – Skull Generator for Blender

Human and animal skulls, skeletons and bone piles

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Ossuary builds skulls, skeletons and bones inside Blender: a human skull with or without its lower jaw, a longhorn skull bleaching in the desert, a deer skull with antlers, a ram, a wolf, a horse, a raven, a crocodile or a fossil T. rex, a full skeleton slumped against a dungeon wall, a single femur, or a whole ossuary wall of bones and skulls. Pick one of 95 designs, then change anything: every proportion is a slider and the mesh rebuilds live as you drag.

Human skulls cover real anatomy, from a child and a slender female skull to a robust male, a Neanderthal and a gorilla, plus fantasy skulls with demon or ram horns, vampire fangs, orc tusks, an alien vault, a giant, and gold, obsidian and crystal skulls. Open or close the jaw, pull out teeth, chip the bone, punch battle holes and add cracks.

26 animal skulls follow real species: cow, Texas longhorn, bison, white-tailed deer, elk, moose, reindeer, bighorn ram, ibex, kudu, oryx, wolf, dog, fox, bear, lion, sabre-tooth cat, boar, horse, raven, eagle, crocodile, T. rex, raptor and triceratops. Swap horns and antlers freely, or keep only the bare horn cores of an old find.

Skeletons stand, walk, sit on a throne, slump, kneel, hang in chains or lie curled in an ancient burial, and can collapse into a heap with missing and broken bones. Piles build heaps, battlefields, desert scatters, skull pyramids and catacomb walls from instanced bones, so hundreds of pieces stay light.

Materials are photoreal PBR from real scans: fresh, museum, bleached, aged, buried, mossy, burnt and fossil bone with dirt in every crevice, plus polished, gold, obsidian and crystal.

One click, a new design

Surprise picks one of 95 designs and varies it: human and fantasy skulls, animal skulls, skeletons, bones and bone piles.

One click, a new design

Every proportion is a slider

Open the jaw, grow the brow ridge, push out a muzzle and lengthen the fangs. The skull rebuilds live as you drag.

Every proportion is a slider

Real animal skulls

Longhorn, wolf, deer, horse, ram, lion, crocodile, T. rex, moose, bear, raven, triceratops and more, with swappable horns and antlers.

Real animal skulls

12 photoreal bone finishes

Fresh, museum, bleached, aged, buried, mossy, burnt and fossil bone from real scans, plus polished, gold, obsidian and crystal.

12 photoreal bone finishes

Features

  • 95 designs in seven families: human, fantasy, horned animals, beasts and birds, skeletons, bones and piles
  • Human skulls with 22 shape settings, open or missing jaw, teeth, fangs, tusks and horns
  • 26 real animal skulls with swappable horns, antlers and beaks
  • Posed human, wolf, deer, horse and cow skeletons that can fall apart
  • 25 single bones and body parts: femur, pelvis, rib cage, spine, hand, foot, jaw and more
  • Bone heaps, scatters, ossuary walls, skull walls and skull pyramids
  • Chips, holes, cracks and broken bones from one seed
  • 12 bone conditions with crevice dirt and moss, game-engine friendly PBR
  • Surprise and Vary buttons, picture-driven sidebar, Shift+A menu and Convert to Mesh
  • Works in Cycles and EEVEE

Requires Blender 4.2 or newer. Tested on Blender 4.2, 4.5 and 5.2 LTS.

Install in under a minute (Blender 4.2+)

  1. In Blender open Edit › Preferences › Get Extensions.
  2. Open the arrow menu at the top right and choose Install from Disk.
  3. Pick the downloaded zip. Do not unzip it.

Questions

Which Blender versions are supported?

Blender 4.2 and newer. It is tested on Blender 4.2, 4.5 and 5.2 LTS.

Can I use the skulls and bones in a game engine?

Yes. Each design is one mesh with plain Principled BSDF materials made from image textures, so it exports and bakes cleanly. Use Convert to Mesh and a lower Detail for game-ready poly counts.

Are the animal skulls accurate?

They are modeled after the real species' proportions, teeth and horns, at real size. They are made for art, games and film, not for scientific use.

Can I pose the skeletons myself?

Pick one of nine human poses or three animal poses, then use Collapse, Missing Bones and Broken Bones. For a custom pose, convert it to a mesh and edit it.

Details

Version
1.0.18
Blender
4.2 or newer
Tested on
4.2, 4.5 and 5.2 LTS
Render engines
Cycles, EEVEE
Category
Modeling
Download
4.1 MB zip
License
GPL v3
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